FirstPerson is a gaming publication that aims to increase accessibility into the video game discourse space. It’s a professionally designed, community-sourced, academic alternative to toxic comment sections, regressive gaming conversations, and unsafe spaces.
For the visual design of the publication, I’ve elected to implement a style I like to call: Rectilinear Remix. The graphic elements present throughout read like computing data, while the typography remixes this with a human centered approach. The graphic elements and the typography combine to offer the reader contrast and comfort.
There are three categories of content, essays, interviews, and comments. Essays are sourced from voices in the video game space who aren’t often afforded a platform. In a conversation traditionally dominated by white men, FirstPerson is a comfortable platform for underrepresented gamers. Interviews will be conducted by me, and the guests will range from under-platformed Youtube video essayists to long-time gamers with stories to tell. Finally, comments is the traditional comments section redeemed.
What we often see in the comments section of any video-game-related media is toxicity and hostility, and this ‘comments section’ aims to change that. The Comments Section is a perfect place for short-form contributions from FirstPerson readers. These three content categories form the foundation of FirstPerson.
The completed version of FirstPerson is the product of hours of creating, reading, and engaging. It is poised to feature words and contributions from under-represented members of the video game community and offers a safe, breathable space for all. The visual design of the publication echoes its mission statement, bringing a calm, conscious sensibility to a space that all too often begs for your attention. The typography is human-centered, ensuring a comfortable reading experience.